What colors can horses see?
Horses see color with two types of cone (the color-sensing cells of the eye) instead of our three. They tell blue from yellow well; red looks dark to them, and in the model orange can blend into green grass. Point your camera at a jump or your tack, or open a photo or video, to see it approximately as a horse does. Drag the line to compare.
Colors computed from the horse's two cone peaks. Also blurred to the horse's sharpness of vision: 23.3 cycles per degree (one cycle is a dark and a light stripe), taking the long side of the picture as about 70°, a phone camera's view. A phone camera and screen add their own color shifts.
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#D7263DHorse #555543The cones compared with ours
Two cones instead of three
Carroll and colleagues (2001) measured the cones of domestic horses with electroretinogram flicker photometry. The short-wave cone peaks at about 428 nm and the long-wave cone (the paper calls it middle-to-long-wave) at about 539 nm, which gives horses the basis for dichromatic color vision. Human eyes have three cone types, peaking at about 420, 534 and 563 nm (Bowmaker and Dartnall, 1980).
What two cones mean for colors
Colors that differ for us mainly in how red or green they are can give a horse the same signal; blue against yellow stays clear. The table runs a few jump-pole colors against green turf through the same model as the simulator and gives the color difference (ΔE 2000) for a person and for the horse model: the smaller the number, the harder the pair is to tell apart. On the scale we use across this site, below 3 is a close match, 6 or more is a visibly different color, and 10 or more is clearly different. The swatches are illustrative colors, not measured paint or turf.
Red pole and green turf
Orange pole and green turf
White pole and green turf
Blue pole and green turf
How the simulator works
The simulator is built from the horse's own cone peaks (428 and 539 nm). For each color it estimates how strongly it would excite each of the two cones, using the pigment template of Govardovskii and colleagues (2000) and daylight (CIE D65), and shows a color that excites them in the same way. The cone signals weigh the light by its energy; a cone counts photons, and weighting by photon count instead would shift some shown colors slightly, by up to about 5 of 255 in one color channel by our check. The shown colors lie on a yellow–blue axis plus lightness, the same plane that Viénot, Brettel and Mollon (1999) use for people with two cones, so colors that give the horse the same pair of cone signals come out identical. It is an approximation: the eye's lens is left out, each color's spectrum is a guess from its screen color, and the picture is blurred to the animal's visual acuity, only slightly for the horse, as explained below. Everything runs on your device: the camera picture, photos and videos are not uploaded.
How sharp is their vision?
Timney and Keil (1992) trained three horses to press their noses against one of two panels for a food reward and measured the finest detail they could resolve. The horses varied; the best reached 23.3 cycles per degree. A 2025 review by Roth and McGreevy puts the average of the three near 20/30 on the eye chart, against 20/20 for a person with normal vision. We read only the summary (abstract) of the Timney and Keil paper and the full review.
The simulator uses 23.3 cycles per degree, so the blur is slight. With the long side of the picture taken as about 70°, its width (σ of the bell-shaped curve) is about two thirds of a pixel on a photo of 2,560 pixels, the largest size here, about a third of a pixel on the camera picture of about 1,280 pixels, and about one pixel on a 4K video. Pictures under about 960 pixels on the long side are not blurred: there the blur would be under a quarter of a pixel.
How the blur is made: the simulator follows AcuityView, the method of Caves and Johnsen (2018). Fine detail is faded along a bell-shaped curve that leaves about 3% of the contrast at the animal's acuity limit, and coarse shapes and colors stay. A picture does not say how wide the scene was, so the simulator assumes that the long side of the picture covers about 70°, the view of a typical phone's main camera (the iPhone 16 main camera is 26 mm in 35 mm terms, about 69° across). If you zoomed in or cropped, the scene was narrower and the animal would see it blurrier than shown. The blur stands for the sharpest part of the eye only; the rest of the animal's view is not modelled.
How Horses See Color: questions
- Are horses color blind?
- Not in the sense of seeing only gray. Horses have two cone types, peaking near 428 and 539 nm (Carroll and colleagues, 2001), and so have the basis for dichromatic color vision. People have three.
- Can horses see red?
- Red looks dark and dull to a horse: its long-wave cone responds only weakly to deep red, and with one cone in that part of the spectrum red and green lose most of their difference in hue. A 2025 review by Roth and McGreevy puts it this way: "Red is probably perceived as a dark green color". So red on green still stands out, mostly by being darker: in the model the red pole and the green turf in the table above give ΔE 30 for the horse against 70 for us.
- What color jumps can horses see best?
- Paul and Stevens (2020) modelled horse vision for the fences and hurdles of 11 UK racecourses and found that "for horses, orange has poor visibility and contrast against most surroundings. In comparison, yellow, blue, and white are more conspicuous". When racehorses then jumped fences with orange, fluorescent yellow, bright blue or white take-off boards and midrails, the color changed the angle and the distances of the jump; "White was the only colour that influenced takeoff distances". We read only the summary (abstract) of the study. Our own model, not the study (see the table above): an orange pole (#F28C28) against green turf (#4C9A2A) gives ΔE 46 for a person and about 2 for the horse; white against the same green gives 40 and 38.
- What colors stand out to a horse?
- Differences along the blue–yellow direction survive with two cones, so blue against yellow, or either against gray, stays clear in the model. The model keeps brightness differences, so a dark pole against a pale background still differs in it whatever the colors.
- Is the simulator exact?
- No. It is computed from the horse's two cone peaks, but the pigment curves come from a template, the eye's lens is left out, and each color's spectrum is guessed from its screen color. Showing the horse's two cone signals as yellows and blues is a convention borrowed from simulations of people with two cones; what a horse experiences cannot be checked. At the horse's acuity the blur is slight: about one pixel on a 4K video and less on photos and the camera picture. Motion is not simulated.
Sources
- Carroll J., Murphy C. J., Neitz M., Ver Hoeve J. N., Neitz J. (2001). Photopigment basis for dichromatic color vision in the horse. Journal of Vision 1(2), 80–87. DOI
- Timney B., Keil K. (1992). Visual acuity in the horse. Vision Research 32(12), 2289–2293. Acuity value read in the abstract only. DOI
- Roth L. S. V., McGreevy P. (2025). Horse vision through two lenses: Tinbergen’s Four Questions and the Five Domains. Frontiers in Veterinary Science 12, 1647911. DOI
- Paul S. C., Stevens M. (2020). Horse vision and obstacle visibility in horseracing. Applied Animal Behaviour Science 222, 104882. Read in the abstract only. DOI
- Bowmaker J. K., Dartnall H. J. A. (1980). Visual pigments of rods and cones in a human retina. Journal of Physiology 298, 501–511. DOI
- Viénot F., Brettel H., Mollon J. D. (1999). Digital video colourmaps for checking the legibility of displays by dichromats. Color Research & Application 24(4), 243–252. DOI
- Govardovskii V. I., Fyhrquist N., Reuter T., Kuzmin D. G., Donner K. (2000). In search of the visual pigment template. Visual Neuroscience 17(4), 509–528. DOI
- spectral.js: Kubelka-Munk paint mixing in JavaScript (MIT licence). Link
- International Commission on Illumination (CIE). CIE standard illuminant D65 (dataset); values used every 10 nm from 380 to 750 nm. DOI
- Caves E. M., Johnsen S. (2018). AcuityView: an R package for portraying the effects of visual acuity on scenes observed by an animal. Methods in Ecology and Evolution 9(3), 793–797. Method read in the package source (R/AcuityView.R), not in the paper. DOI
- Apple. iPhone 16 technical specifications: 48MP Fusion main camera, 26 mm (35 mm-equivalent focal length), which is about 69° across the long side of a 3:2 frame. Link