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How mice see

A house mouse sees far less detail than we do, and its colors come from ultraviolet and green light instead of our blue, green and red. A photo holds no ultraviolet, so the simulator can show only what the mouse's green-sensitive cone catches: a gray, blurry picture. Mice are not color-blind; the gray comes from the photo. Point your camera at the room, or open a photo or video, and drag the line to compare.

Gray, computed from the mouse's green-sensitive cone (511 nm). Its ultraviolet cone gets almost nothing from a photo, because a photo records no ultraviolet; mice do see some color, but it cannot be shown here. Also blurred to the mouse's sharpness of vision: 0.5 cycles per degree (one cycle is a dark and a light stripe), taking the long side of the picture as about 70°, a phone camera's view. A phone camera and screen add their own color shifts.

Make a card of your photo for all animals

The two cones compared with ours

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House mouse: UV 360 nm, M 511 nmHuman (dashed): S 420 nm, M 534 nm, L 563 nmWavelength in nm along the bottom. Curves: how strongly each cone pigment absorbs light of each wavelength, peak set to 1 (Govardovskii template). Pigment only: filters in front of the cones, such as the lens or the oil droplets of birds, are not included.

Two cones: ultraviolet and green

Jacobs, Williams and Fenwick (2004) measured how sensitive mice are to light of different wavelengths, both from the eye's electrical response and in behavioral tests. Both showed two classes of cone, peaking at about 360 nm (ultraviolet) and 509–512 nm (green). The two pigments can sit together in the same cone cell. Even so, mice told some pairs of colored lights apart when brightness gave no clue, so they have two-color (dichromatic) vision.

Cones are few: about 3% of all mouse light-sensing cells, according to Calderone and Jacobs (1995), who also found the two cone types spread unevenly, with the lower half of the retina relatively more sensitive to ultraviolet.

Why the picture is gray

A camera records red, green and blue, the colors our own cones are built for. Ultraviolet is not among them, so a photo has almost nothing for the mouse's ultraviolet cone: by the pigment template we use, it absorbs under 2% as much at 420 nm, a deep violet, as at its peak. That leaves one cone, and one cone gives brightness without hue. So the simulator turns each color into a gray as bright as the mouse's green cone finds it. Red comes out dark, because that cone responds little to red light.

The table runs a few everyday pairs through the same model and gives the color difference (ΔE 2000) for a person and for the mouse model: the smaller the number, the harder the pair is to tell apart. On the scale we use across this site, below 3 is a close match, 6 or more is a visibly different color, and 10 or more is clearly different. Only brightness is left in the mouse model; the ultraviolet that could set two real objects apart for a mouse is missing.

Orange toy and green grass

YouΔE 46House mouseΔE 2

Red ball and dark green pine

YouΔE 55House mouseΔE 4

Blue toy and yellow toy

YouΔE 73House mouseΔE 8

Yellow toy and gray

YouΔE 30House mouseΔE 1

How the simulator works

The gray is built from the mouse's green-sensitive cone, placed at 511 nm. For each color the simulator estimates how strongly that cone would respond, using the pigment template of Govardovskii and colleagues (2000) and daylight (CIE D65), and shows a gray of the same brightness; white and grays stay as they are. The cone signal weighs the light by its energy; a cone counts photons, and weighting by photon count instead would change some grays by up to 8 of 255 in our check. It is an approximation: the eye's lens is left out, and each color's spectrum is a guess from its screen color. Everything runs on your device: the camera picture, photos and videos are not uploaded.

How sharp is their vision?

Prusky, West and Douglas (2000) trained mice to swim toward whichever of two screens showed stripes, where a hidden platform let them out of the water. Most mice of the common lab strain C57BL/6 fell below 70% correct when the stripes got finer than 0.5 cycles per degree (one cycle is a dark and a light stripe). People in a two-choice stripe test resolved 32.1 to 44.2 (Lind and colleagues, 2017).

A second method watches the head turns a mouse makes by reflex when stripes move around it. It gives about 0.4 cycles per degree in adult mice (Prusky and colleagues, 2004). The simulator uses 0.5, the trained choice, as on our dog and cat pages.

How the blur is made: the simulator follows AcuityView, the method of Caves and Johnsen (2018). Fine detail is faded along a bell-shaped curve that leaves about 3% of the contrast at the animal's acuity limit, and coarse shapes stay. A picture does not say how wide the scene was, so the simulator assumes that the long side of the picture covers about 70°, the view of a typical phone's main camera (the iPhone 16 main camera is 26 mm in 35 mm terms, about 69° across). If you zoomed in or cropped, the scene was narrower and the animal would see it blurrier than shown. The blur stands for the sharpest part of the eye only.

How Mice See: questions

Are mice color blind?
No. Mice have two kinds of cone, for ultraviolet (about 360 nm) and green light (about 509–512 nm), and in tests they told colored lights apart when brightness gave no clue (Jacobs, Williams and Fenwick, 2004). The simulator is gray only because a photo has no ultraviolet in it.
Can mice see red?
Poorly. Their green-sensitive cone responds little to red light, so in our model a red object comes out dark gray. Their other cone is for ultraviolet, at the opposite end of the spectrum.
How well can mice see?
They see little detail: about 0.5 cycles per degree in a trained swimming test (Prusky, West and Douglas, 2000) and about 0.4 by a reflex test (Prusky and colleagues, 2004). People in a two-choice stripe test resolved 32.1 to 44.2 cycles per degree (Lind and colleagues, 2017).
Is the simulator exact?
No. It shows only one of the mouse's two cones, because a photo has no ultraviolet. The cone curve comes from a template, the eye's lens is left out, and each color's spectrum is guessed from its screen color. The blur assumes the picture is about 70° wide and stands for the sharpest part of the eye. Motion is not simulated.

Sources

  1. Jacobs G. H., Williams G. A., Fenwick J. A. (2004). Influence of cone pigment coexpression on spectral sensitivity and color vision in the mouse. Vision Research 44(14), 1615–1622. Read in the abstract only. DOI
  2. Calderone J. B., Jacobs G. H. (1995). Regional variations in the relative sensitivity to UV light in the mouse retina. Visual Neuroscience 12(3), 463–468. Read in the abstract only. DOI
  3. Prusky G. T., West P. W. R., Douglas R. M. (2000). Behavioral assessment of visual acuity in mice and rats. Vision Research 40(16), 2201–2209. Read in the abstract only. DOI
  4. Prusky G. T., Alam N. M., Beekman S., Douglas R. M. (2004). Rapid quantification of adult and developing mouse spatial vision using a virtual optomotor system. Investigative Ophthalmology & Visual Science 45(12), 4611–4616. Read in the abstract only. DOI
  5. Lind O., Milton I., Andersson E., Jensen P., Roth L. S. V. (2017). High visual acuity revealed in dogs. PLoS ONE 12(12), e0188557. DOI
  6. Bowmaker J. K., Dartnall H. J. A. (1980). Visual pigments of rods and cones in a human retina. Journal of Physiology 298, 501–511. DOI
  7. Govardovskii V. I., Fyhrquist N., Reuter T., Kuzmin D. G., Donner K. (2000). In search of the visual pigment template. Visual Neuroscience 17(4), 509–528. DOI
  8. spectral.js: Kubelka-Munk paint mixing in JavaScript (MIT licence). Link
  9. International Commission on Illumination (CIE). CIE standard illuminant D65 (dataset); values used every 10 nm from 380 to 750 nm. DOI
  10. Caves E. M., Johnsen S. (2018). AcuityView: an R package for portraying the effects of visual acuity on scenes observed by an animal. Methods in Ecology and Evolution 9(3), 793–797. Method read in the package source (R/AcuityView.R), not in the paper. DOI
  11. Apple. iPhone 16 technical specifications: 48MP Fusion main camera, 26 mm (35 mm-equivalent focal length), which is about 69° across the long side of a 3:2 frame. Link